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A Guide To Online Computer Games

Online computer games take advantage of the Internet to offer an exquisite gaming experience. Online computer games are of four types. You can play some online computer games with a browser window. For that you need to log on to a specific web site. Some online computer games are text-based. You can play those games in a web-based forum. If the games are loaded with lots of graphics, you will require stand-alone software packages. Players challenge each other over the Internet. Some online computer games can be played with e-mail. E-mail computer games were the first stage of the online computer games revolution. MUDs, or Multi-User Dungeons, were extremely popular during the age of e-mail computer games.

Let’s now discuss what you need to play those games. If you want to play computer games online, you need to have a high-quality Internet connection. You also need to ensure you have the hardware support to play the game. Not only that, you need to have the software installed on your computer to run the game. It’s always useful to have software capable of locating active game servers. This will make your job easier. As we have mentioned earlier, you can play online computer games in a web browser. The best thing about online computer games is that these games have successfully overcome the geographical barrier among the players. Players from far-off physical locations now can take part in online computer games. That’s the secret of their popularity.

Lineage, Counter-Strike, EverQuest, Quake and Half-Life are some popular online computer game titles. Internet users have especially found the online computer games quite interesting. If you want to enjoy gambling, card games or arcade games online, you need to check out what online computer games have in store for you. You can’t deny the fact that online games are here to stay.

Benefits of Gaming – PC and Video Games

New PC and video games are not only capable of providing fun and excitement for everyone, but they can also give certain benefits and advantages.

With the help of advanced technology and popularity, the gaming industry has advanced and expanded rapidly over the years.

If we are looking for categorization of videos games, they are broadly divided into eight major categories:

Action

These are fast paced and may contain a large amount of violence due to this. Action games are usually inappropriate for children. Such games fall under the category “M” (mature-rated). Examples are Halo, Star Wars, Jedi Knight and Enter the Matrix.

Adventure and Role Playing

These are normally not as graphic as action games and can take the player into surrealism and fantasy. Though adventure and role-playing games often contain violence, it is not found to be as intense as the violence in action games. Examples of this category are Borderlands 2, Final Fantasy, Legend of Mana and Billy Hatcher.

First Person Shooters

As the name implies, it is a game in which the player sees the action through the eyes of the character he is representing and involves the use of pistols or rifles to kill the enemy. Due to the violence involved in this genre of games, they are not suitable for young children. Examples of these games are “Half-Life, “Half-Life 2”, “Call of Duty: Modern Warfare” and so on.

Construction and Management Simulation (CMS)

As the name suggests, in the games belonging to this genre, the players are expected to build, expand and manage imaginary projects and communities with very little resources. Examples of this genre include, “SimCity” and “Harvest Moon”.

Strategy

Here the accent is on strategy rather than on violence and these games are slower which gives the player time for strategic thinking, resource management and planning to achieve victory. Most are warfare based and so violence is not completely absent. These games are not suitable for children. Some examples are Advanced Wars I & II, Civilization V and Crusader Kings II.

Simulation

These are video or computer games that simulate real world situations under game settings. In this category, the three well-known games are Racing Simulators, Flight Simulators and Sims. There are lots of games in this class to entertain children. Some examples of simulation games are: Football Manager, Farming Simulator 2013, The Sims and Evil Genius.

Digital Games and Kids – A Different Perspective

The “Wikipedia problem” which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students’ capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets’ ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students’ deteriorating attention spans, institutions are incorporating them in the process of classroom learning.

Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn by way of discovering and experimenting even before they are subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that “science education needs to give students three kinds of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular form of human endeavor. Students therefore need to be able to devise and carry out investigations that test their ideas, and they need to understand why such investigations are uniquely powerful. Studies show that students are much more likely to understand and retain the concepts that they have learned this way “. Hence, it becomes imperative to engage children in science education at an early stage.

Digital games are more capable to gain students’ interests and attention than other conventional means of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the attention span in children. The next sections in this article discuss the involvement of children in games in the tech age, types of games available in the market and the impact of digital gaming as learning aids in classrooms.